The hammer is a physical and a thinking tool at the same time. It embodies a certain set of possible interactions and so ideas connected with it. From this perspective the hammer is a technology of thinking. The interaction with our environment is producing our mental representation of it.
Designing objects of interaction, shall it be physical objects, services or cultural technologies, is consequently always generating new or alternative ways of thinking. But as interaction design can be used as an approach to explore this field, it also allows to incorporate complex social or philosophical observations and ideas into a tangible and so experiensable form. It's an alternating relationship and that‘s what I'm particularly interested during this MA.
Extra Room (in collaboration with Gunnar Green)